Here is a link to a new story about our topic. Analyze the rhetorical strategies used and compare them to the Wright article. how are they different? which one is more persuasive?
Have a great weekend.
Love,
Ms. Kavanagh
http://www.msnbc.msn.com/id/16099971
Thursday, April 22, 2010
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The rhetorical strategies utilized in Kristin Kalning's article is logos and pathos. The article in comparison with the Wright article is very factual, and deduced from research, statistics, and observations. But, this article sems to also appeal to the emotions of parents, by posing questions such as who can argue with monitoring children's violent game and the content. It encourages parents to evaluate their choices and think more critically of what their children are exposed to.
ReplyDeleteBut, it also provides a clear claim, as Wright's article had. Where violent video games must be further studied, and paid great amount of attention, because all of the factors that causes a person to play it is not yet developed. But, studies demonstrate in both articles that violent video games cause youth to be more aggressive. Kalning's article appeared more persuasive because she addresses the need for parent involvement. Their is more of a personal assessment, whereas Wright's article is more fact-based and the claim is found toward the end.
-Lorina Kegler
The rhetorical strategies used in the article above are logos with statistics and facts given and pathos with the emotions towards violence on television and in video games.
ReplyDeleteBoth Wright and Kalning's articles used facts given by statistics.Wright and Kalning also had similar claims on having parents monitor their children when including violence on television or video games. Kalning's article is different because of how personal the article was unlike Wright who gave only facts, but not anything personal to persuade people.
The more persuasive is the Kalning's article. Kalning gave facts, but also made the article more on a personal and relateable level. Kalning also went straight forward with her claim of having parents monitor the children's viewing of television and use of violent video games. Wright gave more facts instead of giving a personal perspective on violence in the media.
In the article "Guns, Lies and Video", Karen Wright employs such rhetorical strategies as logos, repetition, diction, syntax, and her ideological bias (conservative) to support her argument. Wright claims that since the public does not clearly know the effects of video game violence on the youth and adults, there should be stricter filters on what the public is allowed to view. In the article "Does Game Violence Make Teens Aggresive?" Karen Kalning asserts that even though violence in video games has not been directly correlated with violence in youth, parents should still be wary of what they allow their children to view. Kalning use of anecdotal evidence, metaphors, diction, syntax,logos, and rhetorical questions. Kalning also has a specific use of tone.“That’s like saying a soccer game or a football game will make a kid more aggressive,” she says. “It’s about self-control, and you’ve got to learn it.” or "Does this mean that your teenager will feel an uncontrollable urge to go on a shooting rampage after playing “Call of Duty?” Through the array of rhetorical devices used in her article, Kalning's article is more persuasive mainly through the use of developing her sarcastic tone through the voices within the quotes she chooses to present.
ReplyDeleteIn Kristin Kalings article, Kalings utilizes the rhetorical strategies such as pathos and logos. The article presented by Kalings is obviously a cry for help. The point of it is to persuade the parents to be more aware of the violence in videogames that their children may want to play. This article in particular makes a connection emotionally with the parent. Such instance is when Larry Ley the director and coordinator of research for the Center for Successful Parenting states, “We’re not trying to sell [parents] anything,we don’t have a product. The video game industry does.”
ReplyDeleteIn comparison to Wright's article, both tend to mention studies that children tested although Wright's article provided a deeper analysis of the brain activity that each child had when playing violent video games and watching violent movies. Wright's article is more persuasive due to the fact that they're more accurate tests presented that proved their claim to be very true.
-Jay Carter
Karen Wright and Kristin Kalning encourage parents to watch the content displayed in their child’s video game, and to beware of the media’s negative affects on both children and adults. Both authors use logos to qualify their assertion. While Kalning offers examples of studies in which brain activity in teens were tested after playing video games, she fails to offer enough evidence to prove her case. On the other hand, Wright offers numerous case studies and evidence dating back to the 1950’s. Also, she provides the reader with statistics to prove how video games can negatively affect youth.
ReplyDeleteKalning uses rhetorical questions to emphasize certain topics. For instance, she questions if violent media also affects teens. Her syntactical manipulation fails to make-up for what her argument lacks; adequate statistics to illustrate the negative affects of modern media. Therefore, Karen Wright has the most effective, persuasive argument.
-Monique Mitchell
In the article “Does Gun Violence Make Teens Aggressive” by Kristin Kalning she employs the rhetorical devices of logos and pathos. She gives a face to her argument which adds a personal aspect, appealing to the audience’s emotions. In "Guns, Lies & Video" by author Karen Wright she incorporates numerous rhetorical devices into her work. Some of these devices include diction, & logos through the usage of statistics & repetition.
ReplyDeleteBoth authors use logos by adding statistics into their work, but I believe that Kalnings use of pathos sets her apart in her articles ability to persuade. When the reader feels like they can connect with what the author is implying they are much more likely to be convinced by their opinion. Kalning showcases the opinions of mothers who are faced with this situation because of their sons. They stress personal involvement and accountability for educating their children. Their reluctance to blame video games really adds to my beliefs that it is the responsibility of parents to inform their children about the difference between what’s right and wrong.
-Joseph Fiddmont
In the article, “Does game violence make teens aggressive?” by Kristin Kalning, there is a consistent use of pathos and logos which is also apparent in the article, “Gun, Lies, and Video”, by Karen Wright. Both of the writers provide factual evidence while stating their beliefs regarding the effect violent video games and television can have on children. The article written by Kristen Kalning differs from Karen Wright’s article because there is more of an emphasis on the parents and their responsibilities. She feels as though it is the parents responsibility to monitor how much time their child spends watching television or playing video games. Karen Wright puts forth more of a persuasive argument due to her consistent studies on children and the effects violent video games and television have on each child.
ReplyDelete-Re'Nada Smith
In Kristin Kalning’s article “Does game violence make teens aggressive?” through logos and pathos she makes the assertion that parents should beware of violent video games because they are not aware of its effect. While in "Guns, Lies and Video" through a strictly logos argument Karen Wright makes the assertion that since the effects of violence in video games is unknown, people should have tougher restrictions on them.
ReplyDeleteIn Kalning article she gave example of family and how they monitored or didn’t monitor their children’s video game activity. By placing anecdotes of real families that people can relate to it connect people to the article and the issue at hand. However, the connection in Kalning’s article lacks the raw statistics that Wright provides so her approach of a purely logos argument is more persuasive.
In Kalning's article "Does game violence make teens aggressive?” she uses literary devices such as logos and rhetorical questions to convey her opinion. She offers credibility to her argument by employing the use of facts and evidence to support her claim that violent video games do, indeed, make teens more aggressive. She also uses a sarcastic tone by mentioning that violent video games, such as Medal of Honor, do not automatically brainwash teens into going on killing sprees.
ReplyDeleteKalning's argument is more persuasive in that she offers readers a chance to relate to her opinions, especially mothers of teens. She quotes mothers with teenage children, which lets readers know that the idea of Kalning's argument is understandable and logical from a parenting standpoint. Also, the balance of the author's usage of logos and pathos does not overwhelm readers with too many facts, nor does it simply base the article on emotional responses. However, it offers a sequence of both hard evidence and raw emotion to convey the author's very critical point, making her argument more persuasive.
Right off the bat I notice the differences of style between Karen Wright and Kristin Kalning. Wright of "Guns, Lies, and Video" is more straightforward and to the point when Kalning of "Does Game Violence Make Teens Aggressive?" introduces the topic with rhetorical questions after proving her own question, which allows the readers to immediately think about the topic. Kalning doesn't exactly have a strong opinion about the topic from the first couple of paragraphs but you're aware of her tone that comes off to be a bit sarcastic yet informal. Once you're deeper into the article her opinion is clear. You realize how she feels about video games, and television. "So, why is everyone picking on video games? Probably because there’s a much smaller body of research on video games. They just haven’t been around as long as TV and movies, so the potential effects on children are a bigger unknown. That’s a scary thing for a parent." The Entertainment Software Association has an entire section on the Web site dedicated to video game violence, suggesting they get asked about it often. "And they’ve got plenty of answers at the ready for the critics who want to lay school shootings or teen aggression at the feet of the game industry." She [Kalning] includes metaphors that spice up her writing, and an obvious use of logos. Her voice shines throughout this article. She ends the article with her agreement with Larry Ley, the director and coordinator of research for the Center for Successful Parenting. " 'Let’s quit using various Xboxes as babysitters instead of doing healthful activities,' says Ley, citing the growing epidemic of childhood obesity in the United States." She responds "And who, really, can argue with that?" I know, right! (Me also agreeing with Ley) Furthermore, I don't see too much light from Wright. Wright's writing is a bit more dark. I found myself to be somewhat bored or less intrigued when reading "Guns, Lies, and Video." Possibly because her bias was more conservative. Nonetheless the topic of violence itself was intriguing enough so I won't say I wasn't interested in her article at all. I just prefer the style of Kalning over Wright. She [Wright] cites several studies and determines how media violence relates to real aggression in life which is complicated by many factors. The use of syntax and diction allowed it to be easily read, and that is always nice. I'm left thinking about whether I agree or not with her claim that because knowledge of violent video games and TVs consequences are more unaware than aware, the risks should be paid more attention to. Meaning, we shouldn't necessarily be able to see everything we are allowed to see. Is that really the best way to handle this issue?
ReplyDelete